star wars d20 heroes guide pdf

Iridonian Darkness is a full-length adventure for the Star Wars Roleplaying Game Saga Edition. You can also end yourrage on your turn as a bonus action. Jawas stand around 3 to 4 feet tall and weigh pitched, quickly spoken language called Jawaese. D20 - D&D - Arms and Equipment Guide. You can speak, read, and write Galactic25 CHAPTER 2 | SPECIES Basic, Mon Cal, and one language of your choice.RODIANVISUAL CHARACTERISTICSSkin Color Blue, green, purple, turquoise, or yellowHair Color NoneEye Color Blue, black, green, purple, or redDistinctions Large and round pupil-less eyes, snouts, pointed ears, antennae, scaled and usually green skinPHYSICAL CHARACTERISTICSHeight 4'9" +2d10" x(2d4) lb.Weight 115 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld RodiaLanguage RodeseBIOLOGY AND APPEARENCE RODIAN TRAITSThe rodians are green-skinned humanoids from the As a rodian, you have the following special traits.planet Rodia. Once you use this trait, you can't use it again until you nish a short or long rest. Bothese had a great inuence on Female Names. You can see in dim light within 60 feet of you NAMES as if it were bright light, and in darkness as if it were dim light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it wereTogruta have a strong sense of unity and togetherness. It is described ascausing their heads to explode. When you reach 3rd level, you can cast the endless search for wares with which to trade with repair droid tech power once per day. Kkejenem, M'avoe, Tjoteelt, Wiamoel functioning after 24 hours away from you. Zabraks reach adulthood in their late teens and live less than a century. (See chapter 1 for details oneach ability and how to determine an ability's The DUNGEONS AND DRAGONS game consists of a group ofmodier.) Cir, Fod, Mom, Rur, Zim Female Names. Once the Potent Aptitude die is rolled, it is lost. Toadventurer might search a container while a second simulate the roll of 1d2, roll any die and assign a 1 or 2examines a symbol engraved on a wall and a third to the roll depending on whether it was odd or even.keeps watch for enemies. The Star Wars Roleplaying Game returns with the Saga Edition core rulebook. Some range, your size is Medium.see it as a chance to make money by kidnapping orselling orphaned children, while others see slavery as a Speed. You can speak, read, and write Galactic narratives by heart, and perform them all with Basic and Durese. scaly skin which was shed roughly once every standard Ability Score Increase. See chapter 10 for the general expend additional force points to modify the power.rules of forcecasting and chapter 11 for the force You gain two of the following Empowerment options ofpowers list. Spend a few minutesthinking about what he or she looks like and how he orshe behaves in general terms. Female Names. speed.BASIC CYBERNETICS PANSPECTRAL OPTICS You can see up to 1 mile away with no diculty. Bothan culture is guided by the philosophy and Speed. Your base walking speed is 30 feet. The most important ofof your character. You have prociency with Persuasion orSOCIETY AND CULTURE Intimidation (your choice). d 10, d12, and d20. PLAYER'S HANDBOOKTABLE OF CONTENTS 5 Guardian 69 6 Form I: Shii-Cho 73Credits 7 Form II: Makashi 74Preface 8 Form III: Soresu 75Introduction 8 Monk 76Using This Book 8 Echani Order 80How to Play 9 Nightsister Order 81Game Dice 9 Ters Ksi Order 82Specic Beats General 10 Operative 83Round Down 9 Gunslinger Practice 86The Three Pillars of Adventuring 17 Lethality Practice 87Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88Chapter 2: Species 19 Scholar 90Bith 20 Physician Pursuit 95Bothan 21 Politician Pursuit 98Chiss 22 Tactician Pursuit 100Duros 23 Scout 102Human 24 Deadeye Technique 106Jawa 25 Hunter Technique 108Kel Dor 26 Stalker Technique 109Mon Calamari 27 Sentinel 110Rodian 28 Path of Aggression 114Sith Pureblood 29 Path of Focus 115Togruta 30 Path of Shadows 116Trandoshan 31 Chapter 4: Backgrounds 117Twi'lek 32 Character Details 117Wookiee 33 Inspiration 119Zabrak 34 Backgrounds 119Chapter 3: Classes 37 Agent 120Berserker 38 Bounty Hunter 121Augmented Approach 40 Criminal 122Marauder Approach 41 Entertainer 123Warchief Approach 45 Gambler 124Consular 46 Jedi 125Way of Balance 47 Mandalorian 126Way of Lightning 48 Mercenary 127Way of the Sage 51 Noble 128Engineer 54 Scientist 129Armormech Engineering 57 Scoundrel 130Armstech Engineering 62 Sith 131Astrotech Engineering 66 Smuggler 132Fighter 67 Soldier 133Assault Specialist 68 Spacer 134Shield SpecialistTactical Specialist3 TABLE OF CONTENTSTABLE OF CONTENTS (CONTINUED)Chapter 5: Equipment 135 Chapter 7: Using Ability Scores 171Wealth 135 Ability Scores and Modiers 171Currency 135 Advantage and Disadvantage 171Selling Treasure 135 Prociency Bonus 172Armor and Shields 136 Ability Checks 172Light Armor 137 Using Each Ability 174Medium Armor 137 Saving Throws 178Heavy Armor 137 Chapter 8: Adventuring 179Getting Into and Out of Armor 138 Time 179Weapons 139 Movement 179Weapon Prociency 139 Speed 179Weapon Properties 139 Dicult Terrain 180Improvised Weapons 141 The Environment 181Adventuring Gear 143 Social Interaction 182Equipment Packs 143 Resting 183Ammunition 143 Between Adventures 183Communications 144 Chapter 9: Combat 185Data Recording and Storage 144 The Order of Combat 185Explosives 145 Movement and Position 186Life Support 146 Actions in Combat 187Medical Supplies 146 Making an Attack 189Utilities 147 Attack Rolls 189Weapon and Armor Accessories 148 Unseen Attackers and Targets 189Tools 150 Melee Attacks 189Trade Goods 151 Ranged Attacks 190Droids 152 Two-Weapon Fighting 190Mounts and Vehicles 152 Cover 190Mounts 152 Damage and Healing 190Vehicles 152 Hit Points 190Expenses 153 Damage Rolls 191Lifestle Expenses 153 Damage Resistance and Vulnerability 191Food, Drink, and Lodging 154 Healing 191Services 154 Dropping to 0 Hit Points 191Chapter 6: Customization Options 155 Knocking a Creature Out 192Multiclassing 155 Temporary Hit Points 193Prerequisites 155 Mounted Combat 193Experience Points 155 Underwater Combat 193Hit Points and Hit Dice 155 Chapter 10: Force- and Tech-casting 195Prociency Bonus 155 Chapter 11: Force Powers 199Prociencies 156 Chapter 12: Tech Powers 227Class Features 156 Appendix A: Conditions 255Fighting Styles 157 Appendix B: Recommended Variant Rules 257Feats 158 Index 259 TABLE OF CONTENTS 4This overhaul was made in accordance to Wizards of ART ASSETS: Jason Edmiston the Coast's Fan Content Policy. The Star Wars Roleplaying Game Revised Core Rulebook is a part of the Star Wars Roleplaying Game published by Wizards of the Coast. Roll that Hit Die, add your Constitution modier tothe roll, and add the total to your hit point maximum.Alternatively, you can use the xed value shown inyour class entry, which is the average result of the dieroll (rounded up).Character Advancement Prociency Bonus +2 Experience Points Level +2 +201 +2 +3300 2 +3 +3900 3 +3 +42,700 4 +4 +46,500 5 +4 +514,000 6 +5 +523,000 7 +5 +634,000 8 +6 +648,000 9 +664,000 1085,000 11100,000 12120,000 13140,000 14165,000 15195,000 16225,000 17265,000 18305,000 19355,000 2015 CHAPTER 1 | STEP-BY-STEP CHARACTERS16CHAPTER 2: SPECIES SPECIAL TRAITSVISIT TO ANY OF THE GREAT CITIES IN THE WORLDS OF The description of each species includes special traits Star Wars overwhelms the senses. you take 2d12 necrotic damage for each level of theIf the power would call for a saving throw other than power, immediately after youDexterity, it instead calls for a Dexterity saving throw. Rodians can communicate with eachother using pheromones. CHAPTER 3 | CLASSES 40CONSULARA TWI'LEK IN BLACK ROBES STEPS ON A TERRIFIED RODIAN, WHOscampers away on the ground. A background gives your character a backgroundfeature (a general benet) and prociency in two skills,and it might also give you additional languages orprociency with certain kinds of tools. For homebrew adventures, check out the adventure page. You can of your force powers. Ultimately, the time, play is uid and exible, adapting to theGame Master is the authority on the campaign and its circumstances of the adventure.setting, even if the setting is a canon world. Your Wisdom scoregreyish lips, and white stripes adorn various parts oftheir bodies. Choose one of the following enhancements and gainMORBID PROTRUSIONS its feature. Unarmed Combatant. OtherWisdom, and Charisma, and they typically range from 3 examples of rule-breaking are more conspicuous. Twi'leks harsh upbringing cause them tosign of auence and success. Rickey, new character to carry on. We now write down the starting equipment from theA character with low Wisdom might be absent-minded, operative class and the scoundrel background. You can see in dim light within 120 feet of youproject to outsiders, there were evidently tensions as if it were bright light, and in darkness as if it werewithin the Families; political assassinations are a real dim light. It includes Sometimes, a GM might lay out a map and use tokensinformation on the various species, classes, or miniature gures to represent each creaturebackgrounds, equipment, and other customization involved in a scene to help the players keep track ofoptions that you can choose from. Languages. How do you view the more adventurous members of your group, and how do they see you andIt takes bravery for a soldier to enter a battleeld. Wookiee eye Age. You can use a shield and still while you're raging and don't die outright, you cangain this benet. Star Wars RPG Adventures - A ungodly list of twitter-based adventure seeds. Once you've used this When you choose this approach at 3rd level, feature, you mustyou gain prociency in one of the following complete a longskills of your choice: Persuasion or Intimidation. Berserkers come alive in the chaos of combat. sixth personality traits. 3. You can't discern color in darkness, onlypart of chiss political life for the Ruling Families. You can think of someone (or something) else. Typically, a character starts at 1st level and advances in level by adventuring and gaining experience points1. power can make an Investigation (Intelligence) check against your universal force save DC. Jawaese blends quickly spoken, semi-meaningless syllables with scents to be understood.KEL DORVISUAL CHARACTERISTICSSkin Color Orange, redHair Color NoneEye Color Black, silverDistinctions Rebreathers to survive in oxygen environmentsPHYSICAL CHARACTERISTICSHeight 4'6" +2d12" x(2d4) lb.Weight 80 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld DorinLanguage Kel DorBIOLOGY AND APPEARENCE KEL DOR TRAITSDue to Dorin having a unique atmosphere composed As a kel dor, you have the following special traits.of helium and a gas unique to their world, the kel dors Ability Score Increase. You gain an additional ability score above 20 using this feature. When you cast a force power, you canan abiding force ability. They often serve as advisers to rich and Life in the Void. Record your AC on your character sheet. Choose one of the following of the target, you can immediately make one meleeenhancements and gain its feature. Stephens, Rodney Thompson, Comics and Graphic Novel Contribution Inbox, Terms of Service (last updated 12/31/2014). You can use this before or afterAlderaanians or the Pamarthens. If you can find a PDF, the "Star Wars: Arms and Equipment" book has a lot of good stuff. Or is the campaign set in a rough-and-neck with his bare hands as he did to the last six rivals. Will the guard believe that govern how the game plays. Your background to your ability scores as a result of your species choice.gives you additional skill and tool prociencies, andsome species give you more prociencies. But the galaxy's real heroes are those dynamic characters. You cannot breathe oxygen. More detailed rules for advantage anddisadvantage are presented in chapter 7. range of the power 30 feet. Exceptions to the rules are often minor. Or you might have been cast out fromunrelenting assault of a storm, the churning turmoil of your people because of a crime you committed, athe sea. They bend the Force to shieldtheir allies and expose their foes.FORCE BARRIERWhen you choose this tradition at 3rd level, you canweave the Force around yourself for protection. Characters generally begin play at 1st level and attain additional levels as they complete adventures. You also gain a number of proficiencies:character sheet is a ne place to start until you know armor, weapons, skills, saving throws, and sometimeswhat information you need and how you use it during tools. Separated from the heart of the fray, thesage can be an unfailing warden to those in need. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Chiss reach adulthood in their late teens andand instantly recognizable. You of one). Aqurwia, Cliriu, Nupax, Ubhesosiuth Languages. often nd themselves with a singular force or techWhile the ghter has contacts in a mercenary company point, with which they can do nothing. d20, d20 Modern, d20 Sys tem, Urban Arcana, d20 Menace Manual, d20 Fu t u re , Dungeon, d20 Critical Locations, the d20 System logo, Dungeons . Star wars d20 fillable Character sheet . Duros grow up around technology, administration of the system. Youof Star Wars, the rules for them, and the huge variety generate a number between 1 and 100 by rolling twoof powers available to characters in the game. Due to their love of ghting and active Alignment. The players don't need to (Alternatively, if the number rolled is more than halftake turns, but the GM listens to every player and the number of sides on the die, it's a 2. Darkvision. CHOOSE EQUIPMENT attack bonus is his Dexterity modier (+3) plus his prociency bonus (+2), for a total of +5. It featured four ghting styles and feats.classes, which were just severely bastardized versionsof their traditional 5e counterparts. Some modication eects require saving throws.When you use such an eect from this class, the DCequals your tech save DC. A higher-level character typically should be multiplied more than once, you neverthelessbegins with the minimum amount of XP required to add it only once, multiply it only once, and halve it onlyreach that level (see "Beyond 1st Level" later in this once.section). Andugai, Borak, Haimnech, Vitchess 24MON CALAMARIVISUAL CHARACTERISTICSSkin Color Reddish brown, brown, red, cyan, mottle, salmon, gold, blue, grey, or whiteHair Color NoneEye Color Yellow, orange, blue, or grayDistinctions Large, goggle-like eyes, high-domed heads, webbed handsPHYSICAL CHARACTERISTICSHeight 4'9" +2d8" x(2d4) lb.Weight 100 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Mon CalaLanguage Mon Cal BIOLOGY AND APPEARENCE MON CALAMARI TRAITS The mon calamari are a bipedal, amphibious species As a mon calamari, you have the following special with high-domed heads, webbed hands and large, traits. Basic and Kel Dor. When you cast a force power,use this option even if you have already used a you can choose to conceal the presence of that castingdierent Empowerment option during the casting of from others. D20 - Star Wars - Core Rulebook (Revised) PDF | PDF - Scribd Extensive lists of equipment, withprices, also appear in that section. The cruelty of the Sith causes them to tend toward chaotic dark side, though there are SOCIETY AND CULTURE exceptions. equals 10 + his or her Dexterity modier. After applying his special benets (increasing Han's Dexterity by 2, and his Intelligence and Charisma by 1), Han's ability scores and modiers look like this: Strength 8 (-1), Dexterity 17 (+3), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 15 (+2). dim light. You have advantage onso co-meddled that any chiss could claim aliation to saving throws against tech powers.any of the ruling families. Bith also lack aproper nose, instead having highly sensitive olfactory less than a century.organs hidden in the skin-aps of their cheeks. Alternatively,use at 5th, 11th, and 17th level in this class. Send your heroes to battle in the Clone Wars, or pit them against the Empire in a desperate fight to save the Rebel Alliance! Buildings inmyriad architectural styles display the diverse origins ABILITY SCORE INCREASEof their inhabitants. Humans are known to be stubborn and often refuse to give up, even against the worst odds.Humans can occupy a variety of employs, from When you or a creature you can see that can see andpoliticians to bounty hunters, swoop racers, smugglers, understand you makes an ability check, attack roll, oror even a farmer. Male Names. With a roar he charges at the pair of where your character comes from and his or her placetrandoshans who dared poach his kin. Star Wars Roleplaying Game (D20) Series. 2. To be shamed or captured during a minutes at a time. To do so, youFORCE POINTS spend 1 additional force point and choose a number ofYou have a number of force points equal to your those creatures up to your Wisdom or Charismaconsular level x 4, as shown in the Force Points column modier (your choice, minimum of one). A chosenof the consular class table, + your Wisdom or Charisma creature automatically succeeds on its saving throwmodier (your choice). CHAPTER 2 | SPECIES Male Names. One player, however, takes on the role of the Game This overhaul is designed as a Star Wars reskinning Master (GM), the game's lead storyteller and referee.of the core DUNGEONS AND DRAGONS experience. Speed. D20 - Star Wars - Arms and Equipment Guide - [PDF Document] The volume of While bothans are suitable for many classes, they backstabbing, subtle character assassination and most iconically t as operatives. You can speak, read, and write Galactic Basic and Dosh. If cast it. Web Enhancement Lightsaber Forms and the Fallanassi. Akoma, Maasha, Okohlo, Shola speaking togruta to use seemingly strange Surnames. A drably-robed human focuses inward, channelingthe Force into the ground around him. The species you choose contributes to yourcharacter's identity in an important way, by Quick Buildestablishing a general appearance and the naturaltalents gained from culture and ancestry. CHAPTER 1 | STEP-BY-STEP CHARACTERS 12VARIANT: CUSTOMIZING ABILITY SCORES Ability Scores and ModifiersAt your Game Master's option, you can use this variantfor determining your ability scores. Calamari are both soft-spoken and gentle, slow to anger, and have the remarkable ability to maintain Darkvision. Second, choose the scientiststrangers to danger and conict. One ability score of youracross the galaxy, including Naboo, Tatooine, andAlderaan. You are mechanism of the life debt, the People of the Trees procient with your claws, which deal 1d4 kinetic used to develop unbreakable bonds with their boon damage on a hit. You can speak, read, and write Galacticplanet or culture with whom they reside. INTRODUCTION 8THE D20 SPECIFIC BEATS GENERALDoes an adventurer's vibroblade swing hurt a rancor or This book contains rules, especially in parts 2 and 3,just bounce o its leathery hide? FORCE POINTS You have a number of force points equal to your berserker level, as shown in the Force Points column of the Marauder Approach Forcecasting table, + your Wisdom or Charisma modier (your choice). feet of you (maximum bonus of +5). Like this book? Their characteristically Age. Perhaps you are theany other facet to be found in facilities across the recent graduate of an esteemed medical college, or agalaxy. You use these force points to against the power.cast force powers. with a foundation of science ction and fantasy and then add the creatures, places, and mystery that make Rickey (rolling a d20): Ugh. Your base walking speed is 25 feet. A creature that sees you cast the forcethe power. Scout is a heavily modied ranger. Each you have attained. To simulate the roll of 1d3, roll a d6times, dierent adventurers do dierent things: one and divide the number rolled by 2 (round up). Your base walking speed is 30 feet.their earliest ancestry. Many of the rules in where everyone is.these chapters rely on material found later in the book.If you come across a game concept that you don't GAME DICEunderstand, consult the book's table of contents. Your barrier can never have hit pointsgreater than twice your consular level +your Wisdom or Charisma modier(your choice). A character with a low Charisma might come light pistol. You have prociency with with oneZabrak are often seen by most other species as being artisan's tool of your choice.single-minded, an observation that is not terribly Darkvision. You can use this feature a number of times equal you hit it with melee weapon attack.to your Consitution modier (minimum of one). If a creature has the force sight force powerand doesn't have a range of self, you can spend a active, they automatically succeed on this check. Theycan enter a berserk state where rage takes over, givingthem superhuman strength and resilience. Additionally, when you engage in crafting wearing your modied armor to gain this benet.with armormech's tools, the rate at which you craftdoubles.MODIFIED ARMORAlso at 3rd level, you learn to modify one unenhancedsuit of armor or shield utilizing your armormechknowledge. If you roll a 7 and a 1, for example, the number rolled is 71. You can take the Disengage or Hide economic success above all other concerns, and as a action as a bonus action on each of its turns. As normal, you can't increase an your Intelligence modier ability score above 20 using this feature. It's more than a profession; it's your character'scalling. The players describe what they want to do.Sometimes one player speaks for the whole party, The same d notation appears in the expressionssaying, "We'll take the east door," for example. On a largeadventure might present only a few challenges, and it scale, that might involve the characters spending a daymight take no more than a single game session to crossing the deserts of Tatooine or an hour makingcomplete. You have a swimming speed of 30 feet. Bossk, Tshyrrng, Varrsk, Wuikkekss long rest. Their thumb and small nger were bothfully opposable. Youhospitality; they would never turn away a stranger in can see in dim light within 60 feet of you as if it wereneed. tend toward the dark side, though there areSOCIETY AND CULTURE exceptions.The natural grace and exotic beauty of the female Size. Second, choose the Jedi or Sith background.THE CONSULARLevel Prociency Features Force Powers Force Max Power 1st Bonus Forcecasting, Force Recovery Known Points Level 2nd +2 Force-Empowered Casting, Force Shield 8 1st 3rd +2 Consular Tradition, Hidden Force 9 4 1st 4th +2 Ability Score Improvement 11 8 2nd 5th +2 12 12 2nd 6th +3 Tradition feature 14 16 3rd 7th +3 15 20 3rd 8th +3 Ability Score Improvement 17 24 4th 9th +3 18 28 4th10th +4 Tradition feature 20 32 5th11th +4 21 36 5th12th +4 Ability Score Improvement 23 40 6th13th +4 24 44 6th14th +5 Tradition feature 26 48 7th15th +5 27 52 7th16th +5 Ability Score Improvement 29 56 8th17th +5 30 60 8th18th +6 Tradition feature 32 64 9th19th +6 Ability Score Improvement 33 68 9th20th +6 One with the Force 34 72 9th +6 35 76 9th 80CLASS FEATURES EQUIPMENT You start with the following equipment, in addition toAs a consular, you gain the following class features. galaxy. Their constant warring led to a dwindling of darkness. Until travel and technological advancement. Basic and one extra language of your choice. smell. We choose the ideal of independence from the list in the background, noting Your character needs to be procient with armor that Han recognizes no one as his master. You must beheavy armor. Your carrying capacity (including maximum load and maximum lift) is doubled and you have advantage onOVERDRIVE ENHANCEMENT Strength checks made to push, pull, lift, or break objects.Also at 3rd level, you gain a cybernetic enhancement.Choose one of the following enhancements and gain MORE MACHINE THAN MANits feature. If a force power damages more than one target, you may only apply your rage damage to one of the targets. You have advantage onSOCIETY AND CULTURE Wisdom (Perception) checks that involve hearing or smell.Bith are one of the galaxy's most ancient civilizations, Musician. Magic items are reskinned as enhanceditems, with rarities designed to mimic those of Star APPENDIX B:Wars: the Old Republic. Together, the GM and the playerswhether their attacks hit or miss or whether their create an exciting story of bold adventurers whoadventurers can scale a cli, roll away from the strike confront deadly perils. January 10, 2021 by Josh. Cantrips are now called at-will powers.CHAPTER 3: CLASSES My own interpretation and simplication of the spell point variant from the DMG. For example, the specialcreate a character of your own. Each of their four limbs Age. Though it but not killed outright, you can drop to 1 hit pointis not uncommon to see competition between instead. Whenever you divide a number in the game, round down if you end up with a fraction, even if the 1. Mon calamari stand between 5 and 6 feet tall and civilized culture. (who have beeen credited accordingly), but for themost part this has come from mine own brain. individual bothans put their own political and Nimble Escape. Your character's background describes where he orshe came from, his or her original occupation, and thecharacter's place in the D&D world. Guardian is based o of paladin, and Techcasting uses Intelligence and Tech Points, whichconsular is based o of sorcerer, with changes to regenerate on a short rest.better t a force-wielder. We choose the Silver-Tongued feat for Han's background feat, adding the bonus to Han's Charisma, Without armor or a shield, your character's AC bring the total to 16, and the modier to +3. Building a Mandalorian in the Revised Edition : r/starwarsd20 - Reddit Bothans are covered in fur which shifted in response to Ability Score Increase. SUIT RELIABILITYBONUS PROFICIENCIES Starting at 18th level, your suit is like a second skin. When you nish a short or long rest,for defense to attack with erce desperation. Their blue skin, 1.jet black hair and red eyes generally commandattention; these features make them physically striking Age. It's worthwhile to consider why yourcharacter is dierent, as a helpful way to thinkabout your character's background and personality.BITHVISUAL CHARACTERISTICSSkin Color Green, pink, white, or yellowHair Color NoneEye Color BlackDistinctions Large cranium, acute senses of smell and hearingPHYSICAL CHARACTERISTICSHeight 4'9" +2d6" x(2d4) lb.Weight 100 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Clak'dor VIILanguage BithBIOLOGY AND APPEARANCE BITH TRAITSBith are craniopods with pale pink, yellow, or green As a bith, you have the following special traits.skin, large heads, large lidless eyes, toeless feet, and Ability Score Increase. I personally wants to walk across a room and open a door, the GMdesigned it to be used in the Old Republic era as might just say that the door opens and describe whatcharacterized by the Knights of the Old Republic lies beyond.

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star wars d20 heroes guide pdf