We will keep a close eye on all the changes and meta shifts in order to address new born issues ASAP by collecting feedback and statistics. Upon entering a new area, aside from the Research Center, Silvia's attack speed and Skill Amplification are increased by 0.4%. Yes, the store provides Eternal Return Coupon Codes now. Well also improve post-cast delay so that you have better control over skills. While casting time (pre-delay) refers to the animation that starts with the cast, post cast delay (post-delay) refers to the short pause after a command but before another input. Selecting unobtainable or character specific items in your saved plan will now disable saving. Late-game Recommendations feature will also tie into presets. Boars will become more dynamic! We have refurbished the Store menu with a new shiny Home tab for a cleaner look! (Cooldown: 30s), (Ranged) At max stacks, your next Basic Attack consumes this Augment's stacks to deal (Level*15) additional skill damage. Youll receive your ranked rewards on September 1st after maintenance (KST). What's her true identity? Li Dailin character /Rebel Li Dailin skin. Hey gang! Pork Chop With the pre-season, there is a LOT of shake ups for Characters and Items. Enter the Gift code that you want to use. A virtual inventory will be created when wearing equipment that can use active skills. If you don't want to place an order right away, then you should check the exact expiry date of the Promo Codes you got at Eternal. ALL RIGHTS RESERVED. Unlock Champion Jan by just logging in to Eternal Return! Is something showing up on your EMF meter? Automatically consumes a beverage in your inventory when your SP falls below 30%, increasing your Defense based on the rarity of the beverage consumed. Hold the phones, we've really done it. Keep your eye on patch notes, posts, and the ER pass page. - Champion Jan will be available for purchase in game shop in the future. Let's get into the whole new experiment! Damage 30/65/100/135/170(+Attack Power 40%) 30/65/100/135/170(+Attack Power 20%)(+Skill Amplification 35%), Heal 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification20%) 20/40/60/80/100(+Attack Power 10%)(+Skill Amplification 10%), Damage 60/90/120/150/180(+Attack Power 50%)(+Skill Amplification 40%) 80/110/130/170/200(+Attack Power 25%)(+Skill Amplification 55%), 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120(+Attack Power 15%)(+Skill Amplification 25%), 70/110/150/190/230(+Attack Power 60%) 70/110/150/190/230(+Attack Power 30%)(+Skill Amplification 55%), Damage 80/100/120/140/160(+Attack Power 60%)~176/220/264/308/352(+Attack Power 110%) 80/100/120/140/160(+Attack Power 30%)(+Skill Amplification 40%)~176/220/264/308/352(+Attack Power 66%)(+Skill Amplification 88%), Damage 25/50/75/100/125(+Attack Power 60%) 25/50/75/100/125(+Attack Power 30%)(+Skill Amplification 40%), (REMOVED)Critical Strike Chance Increase 4/6/8%, Attack Power 0.1/0.35/0.6 Increase per 1% of Attack Speed Skill Amplification0.1/0.35/0.6 Increase, Pawn Damage 20/45/70/95/120(+Attack Power 65%) 20/45/70/95/120(+Attack Power 15%)(+Skill Amplification 45%), Queen Damage 30/60/90/120/150(+Attack Power 80%) 30/60/90/120/150(+Attack Power 20%)(+Skill Amplification 60%), Damage 30/75/120/165/210(+Attack Power 30%) 30/75/120/165/210(+Attack Power 15%)(+Skill Amplification 40%), Damage 65/110/155/200/245(+Attack Power 40%) 65/110/155/200/245(+Attack Power 15%)(+Skill Amplification 70%), Damage 125/250/375(+Attack Power 50%) 125/250/375(+Attack Power 30%)(+Skill Amplification 100%), Damage 5/10/15(+Attack Power 25%)(+Skill Amplification 10%) 15/25/35(+Attack Power 10%)(+Skill Amplification 20%), Damage 15/22/29/36/43/(+Attack Power 10/15/20/25/30%) 25/35/45/55/65(+Attack Power 10%)(+Skill Amplification 15/20/25/30/35%), Damage 50/120/190(+Attack Power 40%) 60/130/200(+Attack Power 20%)(+Skill Amplification 40%), Movement Speed Increase after Stargazing 3/7/11% 3/6/9%(+Skill Amplification 2%), Slow Amount 40% 30%(+Skill Amplification 3%), Damage 40/60/80/100/120(+Attack Power 45%) 60/90/120/150/180(+Attack Power 10%)(+Skill Amplification 50%), Damage 50/75/100/125/150(+Attack Power 70%) 50/75/100/125/150(+Attack Power 30%)(+Skill Amplification 50%), Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120(+Attack Power 15%)(+Skill Amplification 25%), Fall Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120(+Attack Power 15%)(+Skill Amplification 25%), Sun Conjunct Damage Increase:140/180/220/260%(REMOVED), Sun Conjunct Damage 180/252/324/396(+Attack Power 20%)(+Skill Amplification 100%), Moon Conjunct 2nd Triangle Damage (50/75/100/125% of original damage)(REMOVED), Moon Conjunct Damage per triangle 56/93/130/167(+Attack Power 15%)(+Skill Amplification 25%), Star Conjunct HP Recovery 38/62/86/110(+Skill Amplification 60%) 22/42/62/82(+Skill Amplification 6%), Basic Attack Damage (+Attack Power 35/35/40%) (+Attack Power 30/30/40%), Per Weapon Mastery Level Basic Attack Amplification 1.8% 2.1%, Double Shot(Q) Damage 35/90/145/200/255(+Attack Power 20%) 40/80/120/160/200(+Attack Power 20%)(+Skill Amplification 65%), Steady Shot(W) Damage 20/40/60/80/100(+Attack Power 35/40/45/50/55%) 20/40/60/80/100(+Attack Power 20/25/30/35/40%)(+Skill Amplification 19/23/27/31/35%), Min Damage 150/225/300(+Attack Power 50%) 150/225/300(+Attack Power 40%)(+Skill Amplification 60%), Max Damage 300/450/600(+Attack Power 100%) 300/450/600(+Attack Power 80%)(+Skill Amplification 120%), Per Weapon Mastery Level: Basic Attack Amplification 1.8% 2.1%, Damage 30/60/90/120/150(+Attack Power 50%) 30/60/90/120/150(+Attack Power 65%)(+Skill Amplification 30%), Damage per Stack 10/14/18/22/26(+Attack Power 17%) 10/14/18/22/26(+Attack Power 20%)(+Skill Amplification 10%), Damage 13/26/39/52/65(+Attack Power 35%)(+Skill Amplification25%) 13/26/39/52/65(+Attack Power 45%)(+Skill Amplification 20%), Damage 150/200/250(+Attack Power 40%) Damage 150/200/250(+Attack Power 60%)(+Skill Amplification 50%), Damage 30/55/80/105/130(+Attack Power 30%) 30/55/80/105/130(+Attack Power 40%)(+Skill Amplification 50%), Damage 30/55/80/105/130(+Attack Power 30%) 30/55/80/105/130(+Attack Power 40%)(+Skill Amplification 40%), Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 40%)(+Skill Amplification 50%), Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 40%)(+Skill Amplification 40%), Blowback(Ranged E) Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 50%)(+Skill Amplification 60%), Initial Damage 60/90/120(+Attack Power 40%) 60/90/120(+Attack Power 55%)(+Skill Amplification 55%), Initial Center Damage 100/125/150(+Attack Power 50%) 100/125/150(+Attack Power 65%)(+Skill Amplification 65%), Pulse Damage 40/60/80(+Attack Power 30%) 40/60/80(+Attack Power 30%)(+Skill Amplification 35%), Center Pulse Damage 60/80/100(+Attack Power 40%) 60/80/100(+Attack Power 40%)(+Skill Amplification 45%), 1st Hit Damage 60/80/100/120/140(+Attack Power 30%) 60/80/100/120/140(+Attack Power 45%)(+Skill Amplification 30%), 2nd Hit Damage 65/95/125/155/185(+Attack Power 45%) 65/95/125/155/185(+Attack Power 55%)(+Skill Amplification 40%), Damage 80/110/140/170/200(+Attack Power 40%) 80/110/140/170/200(+Attack Power 40%)(+Skill Amplification 60%), Enhanced Damage 110/145/180/215/250(+Attack Power 60%) 110/145/180/215/250(+Attack Power 60%)(+Skill Amplification 90%), Extra Basic Attack Damage after cast: 20/30/40/50/60(+Attack Power 35%) 20/30/40/50/60(+Attack Power 35%)(+Skill Amplification 20%), Damage 60/90/120(+Attack Power 50%) 60/90/120(+Attack Power 70%)(+Skill Amplification 35%), Lightning Strike(Q) Damage 25/50/75/100/125(+Attack Power 55%) 25/50/75/100/125(+Attack Power 60%), Volt Cannon(Overcharge Q) Damage 30/65/100/135/170(+Attack Power 65%) 30/65/100/135/170(+Attack Power 70%), Damage 25/35/45/55/65(+Attack Power 40%) 25/35/45/55/65(+Attack Power 50%)(+Skill Amplification 50%), Max Charge Damage 50/70/90/110/130(+Attack Power 80%) 50/70/90/110/130(+Attack Power 100%)(+Skill Amplification 100%), Sparkring Damage 30/75/120/165/210(+Attack Power 20%) 30/75/120/165/210(+Attack Power 25%)(+Skill Amplification 25%), Backstep(E) Damage 15/30/45/60/75(+Attack Power 20%) 15/30/45/60/75(+Attack Power 25%)(+Skill Amplification 25%), Bolt Rush(E2) Damage 55/85/115/145/175(+Attack Power 45%) 55/85/115/145/175(+Attack Power 55%)(+Skill Amplification 55%), 1st Hit Damage 40/70/100(+Attack Power 35%) 40/70/100(+Attack Power 50%) (+Skill Amplification 50%), 1st Hit Center Damage 80/140/200(+Attack Power 70%) 80/140/200(+Attack Power 100%)(+Skill Amplification 100%), 2nd Hit Damage 80/120/160(+Attack Power 50%) 80/120/160(+Attack Power 60%)(+Skill Amplification 60%), Additional Heal for recovering downed allies: 5%/10%/15%(+Skill Amplification0.1%) 5%/10%/15%(+Skill Amplification 3%), 1st Hit Damage 30/40/50/60/70(+Attack Power 25%) 30/40/50/60/70(+Attack Power 15%)(+Skill Amplification 5%), 2nd Hit Damage 20/25/30/35/40(+Attack Power 15%) 20/25/30/35/40(+Attack Power 25%)(+Skill Amplification 10%), Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100(+Attack Power 35%)(+Skill Amplification 10%), Total Damage 136/192/248/304/360(+Attack Power 240%)(+Skill Amplification80%) 136/192/248/304/360(+Attack Power 280%)(+Skill Amplification 60%), Initial Vision Range Reduction 20%(+Skill Amplification40%) 20%(+Skill Amplification 5%), Vision Range Reduction per Hit 3/3.3/3.6/3.9/4.2% 5%, Damage 20/40/60/80/100(+Attack Power 30%) 30/50/70/90/110(+Attack Power 35%)(+Skill Amplification 15%), Self Cast Damage 50/125/200(+Max HP 5%) 70/150/230(+Skill Amplification 20%)(+Max HP 6%), Self Cast Shield 200/325/450(+Skill Amplification100%)(lost HP 10%) 200/325/450(+Skill Amplification 60%)(lost HP 10%), Ally Cast Damage 50/125/200(+Max HP 5%) 70/150/230(+Skill Amplification 20%)(+Max HP 6%), Ally Cast Shield 200/325/450(+Skill Amplification100%)(+ Targets lost HP 15%) 200/325/450(+Skill Amplification 60%)(+ Targets lost HP 15%), 0.35% Damage Increase per 1% of Skill Amplification (REMOVED), Damage 20/40/60(+Attack Power 30%)(+Character Level*5) 40/80/120(+Attack Power 20%)(+Skill Amplification 50%), 1st Hit Damage 20/35/50/65/80(+Attack Power 25%) 40/55/70/85/100(+Attack Power 25%)(+Skill Amplification 20%), 2nd Hit Damage 40/60/80/100/120(+Attack Power 40%) 60/85/110/135/160(+Attack Power 40%)(+Skill Amplification 40%), Damage 30/50/70/90/110(+Attack Power 35%) 50/75/100/125/150(+Attack Power 35%)(+Skill Amplification 50%). Here are all the active Eternal Evolution codes: Websitefreegift - Redeem this code to get free rewards (NEW) WomenPower - Redeem this code to get 3 Limited Recruitment Cards Fbgroup10k - Redeem this code to get 10 Advanced Recruitment Cards AppStoreRec - Redeem this code to get 10 Advanced Recruitment cards Are you playing Idle Office Tycoon too? Play daily to get limited edition items, along with the Demon Hunter Johann skin! You will receive all the promotional information in your inbox if you have subscribed to the email of the brand. These changes should allow for smoother gameplay. Casting time affects skill accuracy as well as the window of time to dodge. Champion Jan and 500 ER Points will be distributed as follows: logged in to your account from Feb 16th, 7:00 AM to 16th, 18:00 (PT)(before maintenance)- the rewards will be distributed the following day (Feb 17th). *This is a sample image, it is subject to change.