magic items that increase dex 5e

The sword loses 1 charge if the creature is slain. Crystal Ball of Mind Reading. You dont have space to hold a shield. The manual then loses its magic, but regains it in a century. The poison remains for 1 minute or until an attack using this weapon hits a creature. First, your Constitution score becomes 20 while attuned to these gloves. Spells. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. In addition, you gain rightful ownership of a small keep somewhere in the world. You have resistance to one type of damage while you wear this armor. Why did US v. Assange skip the court of appeal? The rope has AC 20 and 20 hit points. If you arent wearing armor, your base Armor Class is 11 + your. But only for checks, not saves. The affected creature then gains the effect of the etherealness spell for 1 hour. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. You can draw one additional card beyond your declared draws. You can use an action to seize and stow the stone, ending its effect. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Artifacts in your possession arent destroyed but do vanish. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15, An outfit made of pride silk weighs 4 pounds and costs 500 gp. This book contains coordination and balance exercises, and its words are charged with magic. Mithral is a light, flexible metal. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. You can speak the carpets command word as an action to make the carpet hover and fly. You can use an action to touch the token to a body of water at least 60 feet in diameter. Ring of Air Elemental Command. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. On a 1, the wand crumbles into ashes and is destroyed. You can use an action to expend 1 or more of the staffs charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You have a bonus to AC while wearing this armor. Once it has been used, it cant be used again until 7 days have passed. You take a 2 penalty on saving throws while cursed in this way. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creatures heads. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Rarity is a property of all magic items, and its used to determine both how powerful it is and roughly at which level a DM should be awarding them. While wearing this cloak, enemies have disadvantage on attack rolls against you. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. Wondrous item, legendary (requires attunement by a creature of good alignment). While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The rod can absorb and store up to 50 levels of energy over the course of its existence. You can change this armor to look like any set of clothes. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Staff, rare (requires attunement by a druid). But keep in mind - armor removes that benefit partially, or entirely. When you hit with a melee attack using it, you can expend up to 3 of its charges. Whip. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. If you are proficient with shortswords or longswords, you are proficient with the sun blade. This bronze statuette is of a griffon rampant. A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. This item is perfectly fine for the uncommon tier. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march. +2 to checks would boostchecks. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you expend the wands last charge, roll a d20. These daggers are magical and infinite in number. You must also pay the specified cost to purchase supplies. While lit, the candle sheds dim light in a 30-foot radius. If there arent enough rats to form a swarm, the charge is wasted. Your proficiency bonus increases by 1 while this pale green prism orbits your head. Knight. Thunder and Lightning. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed. Curse. rev2023.5.1.43405. The cloak cant be used this way again until the next dawn. Lightning. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. Wondrous item, uncommon (requires attunement). Other non-item options. You gain a +1 bonus to AC and saving throws while wearing this ring. Light your enemies up and enjoy critical hits even more than you did before. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. A rogue with a Cloak of Displacement might give the DM a headache. The boat can hold up to four Medium creatures comfortably. Not only that, but you have resistance against one pre-set damage type. For clerics who are focused on spellcasting and healing, the Staff of Healing lets you keep the whole party alive without sacrificing spell slots that could be used to inflict wounds. Thirdly, you can cast a 4th-level Lightning Bolt. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). This is obviously useful for warlocks who favor Eldritch Blast. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Are there any feats that increase hit points? As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. Dexterity bonuses increase your AC up to a +6. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. On a 1, the wand crumbles into ashes and is destroyed. A wearer cant prevent this telepathic communication. Now you can deal additional damage and stop enemies from approaching you in combat. In addition, you have advantage against dragons breath weapons and Frightful Presence, and you can sense the direction of the closest dragon within 30 miles. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Is there any known 80-bit collision attack? This makes it hard to even land a hit before digging into your large pool of hit points. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. You have a bonus to attack and damage rolls made with this piece of magic ammunition. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. A deck found as treasure is usually missing 1d20 1 cards. These iron horseshoes come in a set of four. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). Wondrous item, legendary (requires attunement). What does 'They're at four. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. The spell cast from the stone is no longer stored in it, freeing up space. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. Each use of the horns magic has a 20 percent chance of causing the horn to explode. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. This tattoo allows you to cast Disguise Self once per day. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. You said your CON is presently 15, so this would ultimately be +2 HP per level. To use one, you must be wearing the necklace. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. Once it has been used, it cant be used again until 5 days have passed. This site works best with JavaScript enabled. You can use an action to throw the bead up to 60 feet. You have resistance to one damage type while wearing this ring. The number of hit points depends on the potions rarity, as shown in the potions of Healing table. You dont need to eat or drink while this clear spindle orbits your head. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. Make a ranged weapon attack against the target. This cloak gives you a +1 to your AC and saving throws. While wearing this cloak, enemies have disadvantage on attack rolls against you. Trying to hit an AC20 with disadvantage is going to be challenging. If the ring cant hold the spell, the spell is expended without effect. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cubes sixth face, or the cube runs out of charges. The effect ends if you stop holding the wand. You can expend 2 of the rings charges to cast dominate monster on an earth elemental. Its a thing of beauty for a class with so many tool bonuses. Wondrous item, very rare or legendary (requires attunement). For Starship, using B9 and later, how will separation work if the Hydrualic Power Units are no longer needed for the TVC System? It lets the wielder bypass Resistance to nonmagical attacks. Most of them function by increasing your CON score. The door opens only at your command, which you can speak as a bonus action. This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). Molten Spray. It's one some of the item lists that seem of similar provenance to eventyrgames.com but after a quick google search, it seems like the majority of mentions as a top tier uncommon item are from r/3d6 and the like - optimizer forums. You control this character. So don't place one or make it easy to acquire. The pipes regain 1d3 expended charges daily at dawn. This box contains a set of parchment cards. Shooting Stars. Spells. The Void. This tube holds milky liquid with a strong alcohol smell. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. Spells. This ebony statuette is carved in the likeness of a horsefly. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. Is this homebrew magic item that lets you add your Wisdom modifier to your AC (while attuned) balanced as a rare magic item? The rod cant be used again until ten days have passed. Any undead that starts its turn in that area takes 1d6 radiant damage. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It is immune to the knock spell and similar magic, such as that of a chime of opening. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. This stone boosts your proficiency modifier by +1. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. A Gloom Stalker that can fly. On a failure, the sphere moves 10 feet toward you. While you wear these boots, you can use a bonus action and click the boots heels together. It has no effect on you if your Constitution is already 19 or higher without it. The Boots of Speed double your walking speed, letting you reliably cross the battlefield without giving up your attack(s). This tome contains information and incantations necessary to make a particular type of golem. You can use an action to detach a bead and throw it up to 60 feet away. Six types of magic beads exist. On a 1, the staff becomes a nonmagical quarterstaff. Armor (plate), legendary (requires attunement). The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. If you are an evil cleric or paladin, you can use the talisman as a holy symbol, and you gain a +2 bonus to spell attack rolls while you wear or hold it. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gems magic is lost. The wand regains 1d6 + 1 expended charges daily at dawn. The ladder ends at a trapdoor leading to the roof. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Doing so doesnt expend the daily use of those properties, only the use of this one. Each face has a different effect. While wearing the armor, you have resistance to fire damage. It also sheds bright light in a 40-foot radius, fixing any problems your party might have with seeing in the dark. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. If you meet the requirement, they are friendly to you and your companions and follow your commands. That creature must make a DC 15, ring at a point you can see within 60 feet of you. Most of the time giving the wizard a 19 CHA or the thief a 19 INT isn't going to unbalance their character. Generating points along line with specifying the origin of point generation in QGIS. While summoned, the djinni is friendly to you and your companions. If the expended slot was of 4th level or higher, the new slot is 3rd level. The lesser restoration spell can also end the effect on a creature. It has 3 charges. All forms of wealth that you carry or own, other than magic items, are lost to you. Well, the 5e DMG doesn't have any items that boosts Dexterity, Wisdom, or Charisma to 19. Spellsword. This is the armor that Frodo gets. If the mirror traps a creature but its twelve extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. The attunement ends if you take off either of those items. While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. There is enough of it for one use. It also likely means that if you happen to get a Tome of X, it won't do you any good. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. 0.1.1.1 Magic Weapons & Ammunition; . If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. You are granted the ability to cast the wish spell 1d3 times. The bowl cant be used this way again until the next dawn. Magic items for druids typically serve a few specific purposes: AC upgrades, spellcasting complements, or improving your Wild Shape. Instead of a bonus to your Perception, you instead gain the Alert feat for your entire party.

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