The base cost is modified by several national spirits and political advisors. Oil is important for making any form of vehicle run. Use the mod "Easy Buff." One of the cheats is to add buildings. Should You Build One Civilian Factory at a Time or Max out Each State? Rubber is important for the construction of most vehicles. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. This is you new efficiency retention. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. It depends on the province really. Each item can have up to 15 civilian factories building it. I'm not sure but if you look up hoi4 console commands on wiki you could see. Each nation can use a percentage of the resources on its territory for military production. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Thread starter Simon_9732495; Start date Dec 19, 2020; . Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. They will take some time to build and require more free civilian factories to construct thigns faster. over time. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Yikes! Offmap factories. Occupation - Hearts of Iron 4 Wiki - Paradox Wikis I do, however, know that it takes some time to do so. Infrastructure also references Civilian Economy -25.00. New to the game and all the in-game help is borked. Builiding civilian factories is done just by clicking on map. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. Instead, factories produce individual tanks, airplanes, and so forth. Thanks for the help everyone! So, I decided to make a video to prove my point and win an argu. I have looking for a console command to add factories but I couldnt find it. State effects/add building construction | Hoi4 modding Wiki | Fandom Valve Corporation. This penalty stacks multiplicatively with other modifiers. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Production efficiency is tracked separately for each factory. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. Is that a mistake? However, there are many other important buildings needed to be build. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. It's a mid to late game priorty for me. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. If the province have decent amount of resources, you can build infrastructure first to get both benefits. You must log in or register to reply here. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . [deleted] 4 yr. ago. 100%). ). All trademarks are property of their respective owners in the US and other countries. The important question is, how many should you build. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. This adds 5 forts to a specific province in State 209. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. It may not display this or other websites correctly. National focuses may also provide a way to gain licenses or provide bonuses to license production. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Valve Corporation. This command has the same function as the above command, it is an alias. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This equipment is then sent to fill out the country's land divisions and air wings. Thanks for the help. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. All trademarks are property of their respective owners in the US and other countries. This website uses cookies. There are three types of factories: civilian, military, and dockyards. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. All in all, build civilian factories early to start snowball effect. Converting civilian factories to military factorys | Paradox Per page: 15 30 50. By continuing to use this website you are giving consent to cookies being used. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. HOI4 Commands List | HOI4 Cheats i useually do infa in the midgame as well to boost resources and supply. For example, going from 25% of the cap to 75% of the cap takes days. How do you change a civilian factory to a military one? All rights reserved. I meant more on the lines of a console command, not an outdated mod. Trade - Hearts of Iron 4 Wiki - Paradox Wikis . I have a simple question. For France that's 36 or 37 depending on your strategy. Construction - Hearts of Iron 4 Wiki There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. All rights reserved. Is there a general minimum level of infrastructure you should build in a province? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. This is your new production efficiency. Doesn't it seem a bit backwards though?