Curse of Strahd - Adventure Lookup I found the Sunsword, I gain a level I defeated the big story foe in the area, gain a level. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. They should have a sense of progress and "next time we'll get em". A warforged colossus is designed to carry wizards and soldiers within its body, so they can function as final dungeon and final boss all wrapped up in one. I know that Zealot's radiant damage would be useful . I wanted them to talk to one turning into a spider, who will eventually disappear, and on their way to the Amber Temple they will be followed by hordes of little spiders, webs appearing on their tents at night etc, until eventually they face off with the spider boss and spider minions. Use this option if you want to run an unsatisfying, torturous fight. With Roll20 as your virtual tabletop, your adventures are limitless. Am I missing something here - or is this the proper sequence? Aarakocra and Flying Players and our This is a great lead into Death House, with little additional work required. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. So far, my players have been most impressed/engaged when fighting a "boss," just a unique enemy they had not seen before who had enough health and hit super hard so they had to really consider their tactics as individuals and as a group. [3] Charlie Hall, for Polygon, explained that "Instead of reinventing the wheel, principle [sic] designer Chris Perkins brought in the module's original writers the husband and wife team of Tracy and Laura Hickman to create the very best version of the famous module yet. Sometimes massively so. Advanced Phasing. Strahd is a bit problematic as a boss because his optimal combat style, while quite dangerous, is generally frustrating instead of fun; just sneak up on the party (Stealth +14), fight for one or two rounds, then use Lair Action (pass . It is intended for 4 players, taking them from level 1 to 10. Even though there is not much detail about them in the book, they make great mini-bosses for the party to encounter. Curse of Strahd is a 257-page adventure for D&D 5e that transports players into a horrifying pocket dimension called Barovia. Curse of Strahd Unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game. [] While modifications do fix things like the stereotyping of the Vistani people as 'uncivilized' and heavy drinkers, the module still gives the Vistani abilities to curse and hypnotize players or cast spells like Evil Eye, which, along with unrevised art that heavily conjures stereotyped imagery of the Romani, leans into tropes that suggest the Romani have mystical, dangerous powers, tropes that have been used in the past to target Romani for persecution". In this case, you can have your player characters meet in the mist or camping together, but I would caution against starting in Barovia near Krezk. There is no escape, not without first defeating the seemingly unstoppable vampire Strahd Von Zarovich. Strahd attempts to always maintain a distance of at least 40 feet from any hostile melee combatant who has a Strength (Athletics) modifier of +4 or greater. Given that I've now completed all the official maps for the Curse of Strahd adventure, I thought it might be helpful to provide a list of the maps and links! Barbarian Tank Curse of Strahd - giantitp.com The Dark Powers are formidable entities that, even restrained in the Amber Temple, still influence the world around them. :). Otherwise, use of this option does not change Strahds CR. The party is his new toy, he does not want to break it too soon. Even if my 4 party members get to level 10 before they face him, 4 CR 8 T-rexes and a CR 15 Strahd is a hard fight. Use this option if you want to preserve player agency and allow your players to fight at full strength without making tradeoffs or difficult decisions. As it stands, it sure seems to throw a whole lot of level 5+ stuff, right off the bat, with few opportunities, other than random encounters, to actually get characters there. But first, a warning to players: youre now treading through the Mists and into spoiler territorybeware! Unarmed Strike. Due to his unique phasing ability, low hit point maximum, eccentric spell list, and severe vulnerability to sunlight, Strahds Rules-As-Written statblock is difficult for any Dungeon Master to run in combat. Use of this option does not change Strahds CR. Although the ZIP files are now outdated (I have released . D&D: How To Terrify Your Players In Curse Of Strahd - The Gamer the ending of the death house section completes with two scenarios both leveling your party to level 3. Creeping Fog is perhaps the easiest lead into Death House if you deposit your player characters near the village of Barovia, but also the least ceremonious. I personally feel that without such a threat, the player paranoia and tension necessary to maintain an effective horror theme can end up being lost or diminished. Death House - this is a hard starting adventure, but one that I found to really set the scene and vibe of the campaign. Note that the use of a Lair Action other than phasing can allow your players to restrain and/or kill Strahd within 1-2 rounds unless he has a clear escape route and ample distance (60-90 feet) separating him from the majority of the party. I think you need to add monsters if you aren't using milestones to ensure the PC's are of sufficient level to enter that area. 13. He Is The Ancient, He Is The Land - Curse Of Strahd - YouTube Id recommend simultaneously improving Strahds abilities alongside the characters starting at level 7-8, and especially once they have access to magic that generates sunlight. The shadows at the statue, the two ghasts, and the shambling mound stand out as all potentially being fatal encounters. Encourage and reward creative problem-solving. Curse of Strahd is an adventure module for the 5 th -edition of Dungeons & Dragons, published by Wizards of the Coast in 2016. If you use this option, leave Strahds CR unchanged. Privacy Policy. First published. I have one idea so far in that I home-brewed that the mongrelfolk are actually all afflicted with a disease that transforms them at different rates into beasts (hence the beast in the Abbey). This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. Id recommendat the leastencouraging your players to long rest. Session 5 of our Curse of Strahd campaign. The master of Castle Ravenloft is having guests for dinner, Adrian Martikov Alenka Alexei Amalthia Anastrasya Karelova Angrath Woodwise Anna Krezkov Arabelle Ariel du Plumette Arik Lorensk Arrigal Aziana Baba Lysaga Bella Sunbane Beucephalus Bianca Bildrath Cantemir Bluto Krogarov Bray Martikova Brom Martikova Carlon Amoffel Clovin Belview Cyrus Belview Dag Tomescu Damia Danika Dorakova Davanka Davian Martikov Davra Jassur Dmitri Krezkov Donavich Doru Elvir Martikov Emil Toranescu Endorovich Eravien Haund Ernst Larnak Escher Exethanter Ezmerelda d'Avenir Fiona Wachter Freek Gadof Blinsky Gertruda Godfrey Gwilym Gunther Arasek Haliq Helga Ruvak Henrik van der Voort Ireena Kolyana Ismark Kolyanovich Izek Strazni Karl Wachter Kasimir Velikov Kellen Kiril Stoyanovich Klutz Tripalotsky Kolya Kolyan Indirovich Kretyana Dolof Lanniver Strayl Lars Kjurls Lazlo Ulrich Lief Lipsiege Lucian Jarov Lucian Petrovich Ludmilla Vilisevic Luvash Lydia Pertrovna Mad Mary Madalena Madam Eva Majesto Marzena Belview Milivoj Mirabel Mishka Belview Mordenkainen Morgantha Morwen Daggerford Muriel Vinshaw Myrtle Neferon Nikolai Wachter Norganas Offalia Wormwiggle Otto Belview Parpol Cantemir Patrina Velikovna Piccolo Pidlwick II Rahadin Ratka Rudolph van Richten Sangzor Savid Sasha Ivliskova Selvek Serelim Skennis Sorvia Strahd von Zarovich Stefania Martikov Stella Wachter Stanimir Szoldar Szoldarovich Udo Lukovich Urwin Martikov Vargas Vallakovich Varushka Vasilka Victor Vallakovich Vilnius Vladimir Horngaard Volenta Popofsky Wencensia Wintersplinter Yelena Arasek Yeska Yevgeni Krushkin Zelraun Roaringhorn Zuleika Toranescu Zygfrek Belview, Animated object Arcanaloth Baboon Banshee Bat Barovian Black pudding Blue dragon Cat Clay golem Crawling claw Death slaad Deer Deva Dire wolf Dretch Elf Flameskull Flesh golem Gargoyle Ghast Ghoul Ghost Giant goat Giant spider Goat Gray ooze Grick Hell hound Horse Human Imp Invisible stalker Iron golem Lich Mongrelfolk Needle blight Night hag Nightmare Nothic Phantom Quasit Rat Raven Red dragon Revenant Roc Saber-toothed tiger Scarecrow Shadow Shadow demon Shambling mound Shield guardian Skeleton Smoke mephit Spectre Strahd's animated armor Stirge Stone golem Toad Tree blight Troglodyte Twig blight Vampire Vampire spawn Vine blight Vistani Vrock Wereraven Werewolf Wight Will-o'-wisp Wolf Wraith Zombie. This gothic horror adventure takes the players on a course through Barovia that culminates with a vampire hunt inside Castle Ravenloft. Use this option if you want Strahd to slowly chip away a single PC's hit points over a long period of time (e.g., 20 or more rounds of combat) from a position of near-absolute safety. Have you got any ideas for more "bosses" I could add into the campaign? Irrespective, he cracked open the crates, triggered an enormous fight and ended up dying. Authors. Strahd uses 1 legendary action to corner a vulnerable foe or escape a dangerous situation. No content creator has published a comprehensive guide to customize Strahds Rules-As-Written tactics to perfectly suit a partys preferred play experience and skill leveluntil now. [] Reading through The Curse of Strahd was a thrilling visit to the tortured land of Barovia. For a very well-thought-out expansion on the implications of each of these plot hooks, Reddit user u/DragnaCarta has put together this excellent post on the r/CurseofStrahd subreddit, which is probably the single best D&D community subreddit in existence. Strahd pulls a grappled or incapacitated character to an open window and pushes them out, letting them fall down to the castle courtyard below. Werewolves in the Mist is excellent for player characters built for Adventurers League and for uniting characters with disparate faction allegiances. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Strahd isn't actually the end boss of Curse of Strahd Defenestration. I have decided on Barbarian for my upcoming Curse of Strahd game, Im joining at level 3. Conjure Specter. Use of this option does not change Strahds CR. Complete Curse of Strahd Map Pack Directory & Zip Files Lets also assume that his preferred actions include ray of frost (+2 CR), unarmed strike, and fireball; that his preferred legendary actions include unarmed strike and move; that he cannot use charm (+1 CR); that he primarily uses the phasing lair action; that he prefers to isolate characters via defenestration; that he prepares between consecutive combats by using the hide action (+1 CR); and that his responses to provocation are stoic.